Pushing boundaries, finding secrets, and wandering off of the beaten track create some of our fondest game memories. As game designers, how can we encourage the player to truly play, in the deepest sense of the word? A panel of designers from across the industry will compare and debate the best techniques, tricks, and experiences for making more players comfortable looking beyond pop-ups and quest markers and leaving their mark on the game-world.
                                        Tanya X. Short
                                    
                                                                        
                                        
                                        Aleissia Laidacker
                                    
                                                                        
                                        
                                        Sofi Lamont-Cardinal
                                    
                                                                        
                                        
                                        Tuuli Saarinen
                                    
                                                                        
                                        
                                        May Ling Tan