How to make stuff that makes other stuff less hard

The main focus of this talk is to break open Unity and show off how some of the internal and lessor known features work. How you can leverage these the boost your own productivity. As well as covering some core concepts for distributing tools to a team.

Some topics that will be covered Code Generation, MSBuild, Editor Scripts, and library creation.

Game Development
Location: Ottawa School of Art Date: April 25, 2016 Time: 2:00 pm - 2:45 pm B. Mayne Pic Byron Mayne