Stop! Top 10 Things to do before you Launch!

At launch, the second worst thing that can happen is that everyone likes your game – but you’re not ready.

This presentation will present a Top Ten list of key elements, with tactical guidelines, to de-risk the launch of your next title.

Discussion will range from ensuring experience quality and de-risking technical issues, to maximizing launch benefit and exposure. All elements will be understandable by a general audience – but the discussions will have technical depth to aid in the specification and implementation of the required systems.

Business Game Art & Design Game Development Indie
Location: Mercury Lounge Date: April 26, 2016 Time: 3:00 pm - 3:45 pm color_profile Paul Winterhalder