Talk: Recruiting for Indies: How to Attract and Vet Talent
Hiring great people is hard. Hiring great people in a small team with limited time and money is even harder. Unfortunately, the process is often born of last-minute necessity and poorly executed. Successful hiring starts with recruiting, which will be the focus of this talk.
Recruiting is the act of attracting and filtering candidates in order to find and hire the best. Here, you’ll gain insight into how your indie company should position itself to source the widest possible talent pool, and effectively trim it down to its star candidates by standardizing it all into an efficient process that maximizes results.
Stéphane is a co-founder of Double Stallion Games, an independent studio based in Montréal. Computer engineer by trade and game designer by choice, Stéphane is a developer with a sharp attention to detail and a strong focus on UX.
Double Stallion previously released Big Action Mega Fight! in 2013 and is an Execution Labs alumni. The studio is now developing its latest original IP called “Luna” with support from the CMF.